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2373 AD. Neo York, USA
Beam Breakers |
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GAME
CONCEPT by: ROCK'N
ROLL GAMERS @ Similis Software GmbH Mario Coopmann Minh Duong Martin
Klinger Bjoern Lubitz Phillipp Posko Rainer Reber Martin Schlierkamp Andre
Thiel Main Level Design: Minh Duong Concept Art: Martin
Schlierkamp Main vehicle, city and menu design: Martin Schlierkamp
Additional vehicle design: Minh Duong, Bjoern Lubitz Vehicle
3D modelling: "TWISTED PAIR" Menu graphics: Andre
Thiel, Martin Schlierkamp Character and gang desing: Martin Schlierkamp
Additional level design: Andre Sigges Tutorial level design:
Phillipp Posko Main 3D Architecture: Andre Sigges Main Texturing:
Mario Coopmann Additional Texturing: Minh Duong, Bjoern Lubitz,
Phillipp Posko, Martin Schlierkamp, Andre Sigges, Andre Thiel 3D Environment:
Bjoern Lubitz, Phillipp Posko Additional 3D Environment: Minh
Duong, Martin Schlierkamp, Andre Sigges, Andre Thiel Special Visual
FX: Minh Duong, Bjoern Lubitz, Andre Thiel Videos: Andre Thiel
Mission design: Bjoern Lubitz, Phillipp Posko Additional mission
design: Mario Coopmann Text: Rolf Klischewski, Martin Schlierkamp
Additional mission Text: Phillipp Posko Instruction: Bjoern
Lubitz, Phillipp Posko Speech production: Martin Schlierkamp, Andre
Thiel Sound design: Mario Coopmann, Martin Klinger Main music
sountrack and soundFX: Haiko Ruttmann Additional soundtrack:
"NUGEL BROS. MUSIC", "SPROING INTERACTIVE" Producer:
Alexander B. Christof, Alexandra Gerb Main programming: Rainer
Reber Physics Engine: Martin Klinger 3D Engine programming:
Christian Jungen A.I. programming: Martin Klinger Mutiplayer
programming: Maik Dobbermann Video Codec: Christian Jungen
Additional programing: Alexander B. Christof, Frank Lucht, Petr
Vlecek Speech Production: "TASK FOUR" Studio:
"TMP Duisburg" |