2373 AD. Neo York, USA

Welcome to the New Big Apple. The face of the city has changed forever. Buildings that used to dominate the skyline look like toy models next to giants that add awhole new dimension to the word "skyscraper". While the privileged few hide in higher and higher floors behind steel and glass, almost nobody dares to venture into the decaying neighborhoods at the foot of the gigantic buildings. The labyrinth of leaking pipes, illegaly installed cables and uncountable clothes lines that dominates the slums of the city is a trademark of Neo York just as the imposing colossal statues and the bright neon signs. The laws of rush hour have changed forever. With the invention of anti-grvity technology, traffic all of sudden wasn't bound to streets anymore. By a simple yet effective method, a force field works against gravity and lets vehicles of almost any size hover through the air. By now, millions of commuters fly their anti-gravity cars through the immense concrete canyons of the world's biggest city of state. The heart of the metropolis beats with a regular pulse, each beat drives new streams of vehicles through the huge thoroughfares. With iron discipline and almost endless patience, car after car merges into the steadily flowing stream. Crazed drives of frustrated drivers are feared and are more or less part of everyday life on the metropolis skyways. The face of racing as changed forever. Death defying drivers of rivaling gangs risk their lives in wild, illegal races during rush hour, always trying to escape the cops chasing them. The racing drivers live dangerously daring maneuvers across the countless traffic streams often cause mass accident and spectacular crashes of entire groups of vehicles. And if the anti-gravity field fails, you arealmost certainly history. An new challenger has emerged. He will stop for nobody and nothing. Five gangs, five districts, one goal.

Beam Breakers

 
 

 
 
GAME CONCEPT by: ROCK'N ROLL GAMERS @ Similis Software GmbH Mario Coopmann Minh Duong Martin Klinger Bjoern Lubitz Phillipp Posko Rainer Reber Martin Schlierkamp Andre Thiel Main Level Design: Minh Duong Concept Art: Martin Schlierkamp Main vehicle, city and menu design: Martin Schlierkamp Additional vehicle design: Minh Duong, Bjoern Lubitz Vehicle 3D modelling: "TWISTED PAIR" Menu graphics: Andre Thiel, Martin Schlierkamp Character and gang desing: Martin Schlierkamp Additional level design: Andre Sigges Tutorial level design: Phillipp Posko Main 3D Architecture: Andre Sigges Main Texturing: Mario Coopmann Additional Texturing: Minh Duong, Bjoern Lubitz, Phillipp Posko, Martin Schlierkamp, Andre Sigges, Andre Thiel 3D Environment: Bjoern Lubitz, Phillipp Posko Additional 3D Environment: Minh Duong, Martin Schlierkamp, Andre Sigges, Andre Thiel Special Visual FX: Minh Duong, Bjoern Lubitz, Andre Thiel Videos: Andre Thiel Mission design: Bjoern Lubitz, Phillipp Posko Additional mission design: Mario Coopmann Text: Rolf Klischewski, Martin Schlierkamp Additional mission Text: Phillipp Posko Instruction: Bjoern Lubitz, Phillipp Posko Speech production: Martin Schlierkamp, Andre Thiel Sound design: Mario Coopmann, Martin Klinger Main music sountrack and soundFX: Haiko Ruttmann Additional soundtrack: "NUGEL BROS. MUSIC", "SPROING INTERACTIVE" Producer: Alexander B. Christof, Alexandra Gerb Main programming: Rainer Reber Physics Engine: Martin Klinger 3D Engine programming: Christian Jungen A.I. programming: Martin Klinger Mutiplayer programming: Maik Dobbermann Video Codec: Christian Jungen Additional programing: Alexander B. Christof, Frank Lucht, Petr Vlecek Speech Production: "TASK FOUR" Studio: "TMP Duisburg"